Editor in progress
Create your own adventure game

- Martin
- 1 min read

General
Currently the game is built using several yaml files and different processing layers to e.g. convert a .psd file to an atlas file that I can use.
Although I can currently create the entire game using the yaml files, it is better to create as much as possible in an editor. With the advantage that in the future I can also make the editor available so that everyone can make an adventure game ;).
Design
I have been looking for different ways to make a GUI and whether LUA is the most suitable. After several attempts and different programming languages like Pyton & plain javascript I decided to make the GUI for the editor myself. And thus stay with LUA. This has several advantages as I can communicate directly with the engine3 and reuse all the functions I created there.
Since this is in development I can’t tell much about it yet and what exactly it will look like.
The rest is still under development and I will add to the article here.
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