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Scene 21

The living room

Martin avatar
  • Martin
  • 2 min read
Scene 21

General

Location: the Netherlands

The living room is one of the first scenes of the game and already contains some items you can use.

As you can see the game takes place somewhere in the 60’s - 80’s when there was no active internet yet ! That was a great time haha :) I deliberately chose that time as will become clear later in the game.

Design

This is the second scene converted from sketch to pixel perfect style. The difficulty was mainly in getting the proportions and perspective correct. Everything can always be improved, but for now it looks very good with the lighting. There are some animations in it like turning on the TV, or opening the faucet or refrigerator.

Sketch of scene 21

Sketch of scene 21

A lot of experience I have gained in building the scene. The integration with Engine3 also works well. A example below.

framesets:
  animation/20059: # tv
    framesetArguments:
      x: 224
      y: 91
      zindexType: above # put on top of the given zindexStatic after processing
      zindexStatic: 44
    # audiosetArguments:
    #   audiosetType: *audioset-type-loop
    #   loopDelay: 0
    class: *class-animation
    ukey: *tv
    clickable: true
    animationKey: 1
    animationStatus: *animation-pause
  #  audioset: assets/audio/20055/audio.mp
  item/20058: # plant
    framesetArguments:
      x: 178
      y: 70
      zindexType: above # put on top of the given zindexStatic after processing
      zindexStatic: 46
    class: *class-item
    ukey: *plant-21
    clickable: true
  item/20057: # cooking-pot
    framesetArguments:
      x: 404
      y: 66
      zindexType: above # put on top of the given zindexStatic after processing
      zindexStatic: 45
    class: *class-item
    ukey: *cooking-pot
    clickable: true
# HOVER
# ==================================================
*action-hover:
  *newspaper: newspaper
  *books-21: books
  *door-21: door
  *fridge: fridge
  *faucet: faucet
  *hotspot-21-stairs: Go upstairs
  *cooking-pot: cooking pot
  *plant-21: plant
  *tv: tv

# SCENE GLOBAL USE
# ==================================================
*action-use:
  *tv:
    - <<: *walk
      id: 210054
      target:
        x: 263
        y: 148
        framesetIndex: *move-up # force actor to frameset up, head to towards the tv
    - <<: *animation
      id: 210056
      ukey: *tv
      animationStatus: *animation-toggle
      animationKeys: [2,3,4]
      animationType: *animation-type-loop
      dontWaitForCallback: true

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