场景21
客厅

概况
地点:荷兰
客厅是游戏最早的场景之一,一开始就有几件可以使用的物品。
如你所见,游戏发生在六十年代到八十年代之间的某个时候,那时还没有互联网!那是段美好的时光,哈哈 :) 我是特意选了这个年代,原因会在游戏后面慢慢揭晓。
设计
这是第二个从草图转成像素完美风格的场景。难点主要在于把比例和透视做对。 任何东西都可以做得更好,但目前加上光照之后看起来已经非常不错了。场景里有一些动画,比如打开电视、打开水龙头或冰箱。

场景21的草图
搭建这个场景让我积累了很多经验。与 Engine3 的集成也运行良好。 下面是一个简化的示例。
framesets:
animation/20059: # tv
framesetArguments:
x: 224
y: 91
zindexType: above # put on top of the given zindexStatic after processing
zindexStatic: 44
# audiosetArguments:
# audiosetType: *audioset-type-loop
# loopDelay: 0
class: *class-animation
ukey: *tv
clickable: true
animationKey: 1
animationStatus: *animation-pause
# audioset: assets/audio/20055/audio.mp
item/20058: # plant
framesetArguments:
x: 178
y: 70
zindexType: above # put on top of the given zindexStatic after processing
zindexStatic: 46
class: *class-item
ukey: *plant-21
clickable: true
item/20057: # cooking-pot
framesetArguments:
x: 404
y: 66
zindexType: above # put on top of the given zindexStatic after processing
zindexStatic: 45
class: *class-item
ukey: *cooking-pot
clickable: true
# HOVER
# ==================================================
*action-hover:
*newspaper: newspaper
*books-21: books
*door-21: door
*fridge: fridge
*faucet: faucet
*hotspot-21-stairs: Go upstairs
*cooking-pot: cooking pot
*plant-21: plant
*tv: tv
# SCENE GLOBAL USE
# ==================================================
*action-use:
*tv:
- <<: *walk
id: 210054
target:
x: 263
y: 148
framesetIndex: *move-up # force actor to frameset up, head to towards the tv
- <<: *animation
id: 210056
ukey: *tv
animationStatus: *animation-toggle
animationKeys: [2,3,4]
animationType: *animation-type-loop
dontWaitForCallback: true